Description
How to Play
Roll and Re-Roll
Dice rolls are performed at the beginning of your turn to determine what your tribe is capable of doing that round.
Dice Allocation
After any rerolls, assign dice to active unit cards to increase their base stats or allow them to perform additional actions.
Move and Attack
Move and attack with each of your active units using their base stat +1 for each attack/move die you assign to that unit.
Call to War
A unit can use their horn die results to call more units to the battlefield or acquire new abilities from the ability decks.
Charge Abilities
Gain Power Crystals using the dice and Crystal Mines. Use these Power Crystals to charge your abilities and cast them at your opponents.
Battle Royale
Starting at round 6, flip 2 tiles at the beginning of your turn, gradually forcing the battle into the Crystal Mines in the center of the field.
Scoring
At the end of 10 rounds, count up your points to determine who is the victor.
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